Daniel Wegrzyn
WHITEBOX
This project required a lot of attention to the measurements because of the grid that will be applied to the walls and floors of the level. ( The grid will be used to place traps and to make sure they align correctly). The level needed to be easy to navigate and straight forward because it would serve as an introduction level in the game.

ITERATION
This section outlines all changes from the first layout of the level.
The changes were made during the design of the level due to gameplay and mechanics introduced to the project. The level needed to be changed so the mechanics could function as intended. The game would have a variety of traps for the player to use some changes needed to be made to so the trap could function as intended by the gameplay designer. (Spring trap would throw enemies outside of the map when triggered). I have made a section in the level specially designed for the spring tap to throw enemies into the lava pool that would be under the bridge in the middle of the level.

POST-PROCESSING








