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Daniel Wegrzyn
Who am I?
Detail-orientated games developer, adept at making critical decisions and managing deadlines. Passionate and motivated to work on development projects. Worked on multiple game projects within university as the lead level designer & lead QA tester (organizing play tests & gathering vital data to improve the final product) Proven track record of successful university projects and producing quality products
Tools I'm familiar with:
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Unreal Engine
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Unity
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Maya
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Substance Designer
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Substance Painter
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