Daniel Wegrzyn
BATTLE CHAMPS
Battle Champs is a local multiplayer arena battle game made in Unity in a three man team. My role was a level designer. I also volunteered to make VFX and particle systems.

GAMEPLAY TRAILER
CONCEPT IDEAS
Here you can see few ideas I have presented to the team while discussing what sort of levels we would like to see in the game.




WHITEBOX
I have started to whitebox the levels in Maya and then would export them to Unity where I would test the scale and playability with mechanics. This project was challenging because it needed to have at least two maps with different mechanics that will make each level unique. The first map was made from discarded ideas where the map will have multiple teleports for players to use either to avoid danger or get behind other players. The other map was a colosseum style map where the unique feature was the spiked pit where if player would fall or be pushed in they will instantly lose a life.


.png)


.png)
FINAL PROJECT SCREENSHOTS

